A shop for this market
Start with the settlement, market and trade. Prepare useful everyday stock, local specialties and shortages that give the shopping visit its context.
Tabletop shops and commerce
A market with character.
A merchant with a purpose.
A counter worth returning to.

A business with a place in the settlement
Prepare the merchant and the goods together.
Start with the settlement, market and trade. Prepare useful everyday stock, local specialties and shortages that give the shopping visit its context.
Prepare the merchant aims, expectations and limits. Keep those details beside the goods, prices, suppliers and opportunities for commissioned work.

Stock. Merchant. Supply.
The illustration shows a merchant demonstrating an instrument to adventurers, with an assistant handling supply crates and stocked shelves around the counter.
Prepare practical and specialist stock with quantities, prices and sources. Review what reaches the local market and where a shortage or specialty gives the shop its character.
A usable shop and its current stock
Prepare the details you need at the counter.
Choose the settlement, local market and trade. Give the shop a reason to carry its goods and a place in the community.
Prepare a merchant with interests, expectations and boundaries. Decide what matters to the person behind the counter.
Give the business its own character. Review the premises, atmosphere and trade beside the merchant and local setting.
Stock useful practical goods. Review quantities, prices and availability so you can run a shopping visit from a focused record.
Add stock that suits the trade and local specialties. Choose the goods that make this shop worth remembering.
Review where goods come from and what reaches the market. Use suppliers and shortages to inform the stock available to the party.
Prepare prices and payment expectations for the setting. Keep those details beside the stock and merchant record.
Prepare limited rare goods and secured magical stock. Review what is offered, how it is kept and what makes it significant.
Prepare work the shop can commission. Consider the requested goods, quote and merchant boundaries before running the conversation.
Keep merchant details and negotiation notes with your preparation. Review which stock and shop details to share with the players.

Market stock and commissioned work
The illustration shows a merchant reviewing a parchment while adventurers examine goods at the counter. A craftsperson works beside a forge behind them.
Choose the place and shop type, establish what reaches the market and refine the stock. Prepare payment expectations, a quote and merchant boundaries for a request.
From the settlement to the counter
Use a quick shop or refine the details.
Choose the settlement, market and shop type. Establish the local trade and the character of the premises.
Create the merchant and practical stock. Add a local specialty or shortage, then review quantities, prices and supply sources.
Review specialist and magical goods, commissioned work, payment expectations and negotiation boundaries. Keep private merchant notes with the full record.
Open the counter for play. Share the selected goods and shop details, then decide how the merchant responds to the party requests.

A counter ready for a visit
The illustration shows a merchant presenting a pendant to adventurers at a stocked counter. Practical goods fill the shop beside a secured magical display.
Use the shop record to introduce the merchant and available goods. Keep prices, payment expectations and private notes close while running the conversation.
A shop the party can return to
Review the goods and notes between visits.
Save a shop record and reopen it for another visit. Keep the merchant and stock details with your settlement preparation.
Edit or restock a shop as the market changes. Review quantities, prices and available goods before introducing the next shopping visit.
Keep the complete merchant record or a structured download alongside your notes. Use it when preparing later visits and commissioned work.
Choose the shop and stock details to share with the players. Keep private merchant notes and negotiation preparation in the complete record.
Your workspace and related tools
Open your tools through your VISINVOKE account.

Open Shop / Merchant Generator in DCC. Get the desktop workspace through your account installer page.

Prepare a separate story about making amends, its cost and how others respond. Use that material alongside your adventure.
Product illustrations show merchants, practical stock, supply crates, commissioned goods and secured magical displays.
Questions and answers
Markets, merchants, stock, commissions, records and account access.
It creates a shop and merchant fitted to a settlement and market, with everyday and specialist stock, quantities, prices, supply sources, magical goods, commissions and private notes.
Choose the settlement and shop, create the merchant, stock common goods and add a local specialty or shortage. Review the record, then introduce the counter for play.
Refine the market, merchant, shop character, stock categories, quantities, prices, payment expectations, suppliers, shortages, rare goods, commissions and negotiation boundaries.
Use limited rare or secured magical goods alongside the everyday stock. Prepare quoted commissions and review the merchant expectations before deciding how a request plays out.
Save and reopen shop records, edit or restock them, and keep a complete merchant record or structured download with your settlement notes. Review customer-facing material before sharing it.
Open Shop / Merchant Generator from the Generators collection in VISINVOKE Desktop Control Centre. Create an account or sign in and get DCC through your account installer page.

Continue in VISINVOKE
Create an account or sign in. Get Desktop Control Centre through your account installer page and open Shop / Merchant Generator.
Keep your merchant and stock material beside your settlement notes.